Hunter
Identity Card
Card Header: Types, size and tagline
- Elite
Making a living hunting dangerous beasts
Stats
Abilities
- Beast Handler (4)[L]
- Combat Trained (2)[C]
- Confuse* [A]
- Get ’em!* [A]
- Pathfinder (4)[S]
- Ranger [T]
- Solo [T]
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More Information
Abilities
Beast Handler (4)[L]
Activate up to 4 friendly Beasts.
Combat Trained (2)[C]
Recast up to 2 failed Combat Stones. Can be used once per combat.
Confuse* [A]
Select a Beast model within this model’s Command Range. The model may not use any Combat or Activation Abilities for the rest of the turn.
Get ’em!* [A]
Select one friendly Beast model within this model’s Command Range to initiate a Combat Action. Both sides may benefit from support.
Pathfinder (4)[S]
At the start of the game you may choose not to deploy this model and up to 4 other small or medium models. You may use an Initiative Counter during the game to deploy these models as a single group at least 9” from any enemy models. The models may be activated during the turn.
Ranger [T]
This model may move over difficult terrain without Moving Cautiously.
Solo [T]
If this model is Activated Directly then after it has activated you may return one of your Initiative Counters to the pool.