Grimblar

Identity Card

Card Header: Types, size and tagline

Grimblar
  • Beast
Huge
Unfailing terror

Stats

Movement
8"
Attack
5
Support
0
Save
3+
CR
6"
Stamina
3

Abilities

  • Crunch (3)[C]
  • Terror [T]
  • Indomitable [C]
  • Mighty Blow [C]
  • Pathfinder (0)[S]
  • Unstoppable [T]
  • Very Powerful [C]
  • Very Tough* [S]
  • Wild Animal [T]

Card Footer: Race and cost

Wild Creature
Cost150

More Information

  • Abilities

    • Crunch (3)[C]

      Cast an extra 3 erac stones when attacking (as opposed to being attacked).

    • Terror [T]

      Any model within this model's command range casts one less stone in combat and when making Ranged Attacks. They must also cast a successful stone before regaining stamina.

    • Indomitable [C]

      This model does not lose its Combat Action if it is attacked.

    • Mighty Blow [C]

      Use before combat. Cast one less Combat Stone in combat. Any successful Erac require two Oran to be blocked.

    • Pathfinder (0)[S]

      At the start of the game you may choose not to deploy this model and up to 0 other small or medium models. You may use an Initiative Counter during the game to deploy these models as a single group at least 9” from any enemy models. The models may be activated during the turn.

    • Unstoppable [T]

      This model moves at full rate even if forced to Move Cautiously, and may move through small enemy models.

    • Very Powerful [C]

      Any blows that are landed by this model must be saved with a -2 modifier.

    • Very Tough* [S]

      Re-roll a failed Tough save.

    • Wild Animal [T]

      This model treats all models as enemies and will always use its Combat Action to initiate a combat with the nearest model.