Card Header: Types, size and tagline
- Crunch (3)[C]
- Terror [T]
- Indomitable [C]
- Mighty Blow [C]
- Pathfinder (0)[S]
- Unstoppable [T]
- Very Powerful [C]
- Very Tough* [S]
- Wild Animal [T]
Card Footer: Race and cost
Cast an extra 3 erac stones when attacking (as opposed to being attacked).
Any model within this model's command range casts one less stone in combat and when making Ranged Attacks. They must also cast a successful stone before regaining stamina.
This model does not lose its Combat Action if it is attacked.
Mighty Blow [C]
Use before combat. Cast one less Combat Stone in combat. Any successful Erac require two Oran to be blocked.
At the start of the game you may choose not to deploy this model and up to 0 other small or medium models. You may use an Initiative Counter during the game to deploy these models as a single group at least 9” from any enemy models. The models may be activated during the turn.
This model moves at full rate even if forced to Move Cautiously, and may move through small enemy models.
Very Powerful [C]
Any blows that are landed by this model must be saved with a -2 modifier.
Very Tough* [S]
Re-roll a failed Tough save.
Wild Animal [T]
This model treats all models as enemies and will always use its Combat Action to initiate a combat with the nearest model.