Card Header: Types, size and tagline
- Untrained [T]
- Erratic (2)[T]
- Flying [T]
- Vehicle (1)[T]
- Flying Transport (2)[A]
- In The Air* [T]
- Fuel [T]
Card Footer: Race and cost
This model may not be Activated Directly.
This model is difficult to control. Place a target marker within movement range. Cast 2 Combat Stones and scatter the destination 2” from the target for each miss (roll a D6 to determine direction). Stamina can be used to recast stones.
This model may move over enemy models as long as it has sufficient movement. It may also move at full rate even if forced to Move Cautiously.
This model may carry up to 1 small friendly models as Crew.
Flying Transport (2)[A]
If this model is "on the ground", select up to 2 friendly or allied models that are in base contact with it. Place the models on this model's base. A Medium model counts as 2 models, a Large model counts as 4, a Huge model counts as 8. Models can only disembark if the model is "on the ground".
In The Air* [T]
- This model may start the game either "on the ground" or "in the air". During activation, instead of moving the model may go up "in the air" (if "on the ground"), or down "on the ground" (if "in the air"). This costs one Stamina.
- If at any time the model does not have Crew, it is considered out of control and lost (remove the model from the board).
- When "in the air", the model can only engage in Close Combat with other flying models.
This model does not recover stamina during the End Phase.