Ancient Grimblar
Identity Card
Card Header: Types, size and tagline
- Beast
- Unique
Stats
Abilities
- Abject Terror [T]
- Assassinate* [A]
- Crunch (3)[C]
- Indomitable [C]
- Mighty Blow [C]
- Pathfinder (0)[S]
- Unstoppable [T]
- Very Powerful [C]
- Very Tough* [S]
- Wild Animal [T]
Card Footer: Race and cost
More Information
Abilities
Abject Terror [T]
Any model within Command Range is stunned. A stunned model loses one Combat and one Support and does not recover stamina.
Assassinate* [A]
Fight a combat against an adjacent enemy model. Neither side may benefit from support.
Crunch (3)[C]
Cast an extra 3 erac stones when attacking (as opposed to being attacked).
Indomitable [C]
This model does not lose its Combat Action if it is attacked.
Mighty Blow [C]
Use before combat. Cast one less Combat Stone in combat. Any successful Erac require two Oran to be blocked.
Pathfinder (0)[S]
At the start of the game you may choose not to deploy this model and up to 0 other small or medium models. You may use an Initiative Counter during the game to deploy these models as a single group at least 9” from any enemy models. The models may be activated during the turn.
Unstoppable [T]
This model moves at full rate even if forced to Move Cautiously, and may move through small enemy models.
Very Powerful [C]
Any blows that are landed by this model must be saved with a -2 modifier.
Very Tough* [S]
Re-roll a failed Tough save.
Wild Animal [T]
This model treats all models as enemies and will always use its Combat Action to initiate a combat with the nearest model.