Alaim
Identity Card
Card Header: Types, size and tagline
- Enarii
- Unique
The Outcast
Stats
Abilities
- Blitz (2)[C]
- Combat Trained (2)[C]
- Charge (1)[A]
- Barreling Charge (1)[T]
- Transport (1)[A]
- Diplomat (Empire)[T]
- Powerful [C]
- Solo [T]
- Unstoppable [T]
- Very Tough* [S]
Card Footer: Race and cost
More Information
Abilities
Blitz (2)[C]
If this model casts 2 or more successful Erac in combat then you may immediately discard one of your opponent’s combat stones for the duration of the combat.
Combat Trained (2)[C]
Recast up to 2 failed Combat Stones. Can be used once per combat.
Charge (1)[A]
Fight a combat against an adjacent enemy immediately after this model has moved using its Basic Movement. This model may not benefit from support but casts 1 additional Combat Stones. This ability may not be used if this model had to Move Cautiously.
Barreling Charge (1)[T]
If this model ends its move more than 4” from its starting position during its turn it gains Very Powerful until the end of the next Combat Phase. Blows landed by a model with the Very Powerful trait are saved with a -2 modifier.
Transport (1)[A]
Immediately after this model's Basic Movement, select up to 1 friendly or allied models with Rider that were contacted by this model during that movement. Place the Rider models adjacent to this model.
Diplomat (Empire)[T]
These models may be taken as Allies in a force from the Empire Culture, accompanied by up to 100 points of friendly Troops and/or Elites. These models count as an Allies.
Powerful [C]
Any blows that are landed by this model must be saved with a -1 modifier.
Solo [T]
If this model is Activated Directly then after it has activated you may return one of your Initiative Counters to the pool.
Unstoppable [T]
This model moves at full rate even if forced to Move Cautiously, and may move through small enemy models.
Very Tough* [S]
Re-roll a failed Tough save.