Alaim

Identity Card

Card Header: Types, size and tagline

Alaim
play test
  • Enarii
  • Unique
Large
The Outcast

Stats

Movement
10"
Attack
5
Support
0
Save
3+
CR
6"
Stamina
4

Abilities

  • Blitz (2)[C]
  • Combat Trained (2)[C]
  • Charge (1)[A]
  • Barreling Charge (1)[T]
  • Transport (1)[A]
  • Diplomat (Empire)[T]
  • Powerful [C]
  • Solo [T]
  • Unstoppable [T]
  • Very Tough* [S]

Card Footer: Race and cost

Casanii – Alaim
Cost150

More Information

  • Abilities

    • Blitz (2)[C]

      If this model casts 2 or more successful Erac in combat then you may immediately discard one of your opponent’s combat stones for the duration of the combat.

    • Combat Trained (2)[C]

      Recast up to 2 failed Combat Stones. Can be used once per combat.

    • Charge (1)[A]

      Fight a combat against an adjacent enemy immediately after this model has moved using its Basic Movement. This model may not benefit from support but casts 1 additional Combat Stones. This ability may not be used if this model had to Move Cautiously.

    • Barreling Charge (1)[T]

      If this model ends its move more than 4” from its starting position during its turn it gains Very Powerful until the end of the next Combat Phase. Blows landed by a model with the Very Powerful trait are saved with a -2 modifier.

    • Transport (1)[A]

      Immediately after this model's Basic Movement, select up to 1 friendly or allied models with Rider that were contacted by this model during that movement. Place the Rider models adjacent to this model.

    • Diplomat (Empire)[T]

      These models may be taken as Allies in a force from the Empire Culture, accompanied by up to 100 points of friendly Troops and/or Elites. These models count as an Allies.

    • Powerful [C]

      Any blows that are landed by this model must be saved with a -1 modifier.

    • Solo [T]

      If this model is Activated Directly then after it has activated you may return one of your Initiative Counters to the pool.

    • Unstoppable [T]

      This model moves at full rate even if forced to Move Cautiously, and may move through small enemy models.

    • Very Tough* [S]

      Re-roll a failed Tough save.