Card Header: Types, size and tagline
- Blitz (2)[C]
- Combat Trained (2)[C]
- Charge (1)[A]
- Barreling Charge (1)[T]
- Transport (1)[A]
- Diplomat (Empire)[T]
- Powerful [C]
- Solo [T]
- Unstoppable [T]
- Very Tough* [S]
Card Footer: Race and cost
If this model casts 2 or more successful Erac in combat then you may immediately discard one of your opponent’s combat stones for the duration of the combat.
Combat Trained (2)[C]
Recast up to 2 failed Combat Stones. Can be used once per combat.
Fight a combat against an adjacent enemy immediately after this model has moved using its Basic Movement. This model may not benefit from support but casts 1 additional Combat Stones. This ability may not be used if this model had to Move Cautiously.
Barreling Charge (1)[T]
If this model ends its move more than 4” from its starting position during its turn it gains Very Powerful until the end of the next Combat Phase. Blows landed by a model with the Very Powerful trait are saved with a -2 modifier.
Immediately after this model's Basic Movement, select up to 1 friendly or allied models with Rider that were contacted by this model during that movement. Place the Rider models adjacent to this model.
These models may be taken as Allies in a force from the Empire Culture, accompanied by up to 100 points of friendly Troops and/or Elites. These models count as an Allies.
Any blows that are landed by this model must be saved with a -1 modifier.
If this model is Activated Directly then after it has activated you may return one of your Initiative Counters to the pool.
This model moves at full rate even if forced to Move Cautiously, and may move through small enemy models.
Very Tough* [S]
Re-roll a failed Tough save.